Flutter offers a rich set of tools for creating beautiful and interactive user interfaces. One of the most powerful features is the CustomPaint widget, which allows you to draw custom graphics directly on the screen. In this tutorial, we’ll delve into the process of creating a custom paint widget and explore some practical examples.

Understanding the CustomPaint Widget

The CustomPaint widget takes a single child, a CustomPainter object. This object is responsible for defining the painting logic. The CustomPainter class provides two key methods:

  1. paint(Canvas canvas, Size size): This method is called to draw the graphics onto the canvas. The canvas object provides various methods for drawing shapes, lines, and text. The size object represents the dimensions of the canvas.
  2. shouldRepaint(CustomPainter oldDelegate): This method is called to determine whether the widget needs to be repainted. It’s often used to optimize performance by avoiding unnecessary repaints.

Basic Example: Drawing a Circle

Let’s start with a simple example: drawing a circle on the screen.

Dart
import 'package:flutter/material.dart';

class CustomCirclePainter extends CustomPainter {
  @override
  void paint(Canvas canvas, Size size) {
    final paint = Paint()
      ..color = Colors.red
      ..style = PaintingStyle.fill;
    finalcenter = Offset(size.width / 2, size.height / 2);
   final radius = size.width / 2;
   canvas.drawCircle(center, radius, paint);
  }
 
  @override
  bool shouldRepaint(CustomPainter oldDelegate){
    return false;
  }
}

class CustomCircleWidget extends StatelessWidget{
  @override
  Widget build(BuildContext context) {
    return CustomPaint(
      size: Size(200, 200),
      painter: CustomCirclePainter(),
    );
  }
}

In this example:

  1. We create a CustomCirclePainter class that extends CustomPainter.
  2. In the paint method, we create an Paint object to define the color and style of the circle.
  3. We calculate the center and radius of the circle based on the canvas size.
  4. Finally, we use the canvas.drawCircle method to draw the circle.

Advanced Example: Creating a Custom Progress Bar

Now, let’s create a more complex example: a custom progress bar.

Dart
class CustomProgressBar extends CustomPainter {
  final double progress;
  CustomProgressBar({required this.progress});

  @override
  void paint(Canvas canvas, Size size) {
    final paint = Paint()
      ..color = Colors.blue
      ..style = PaintingStyle.fill;
    finalprogressBarWidth = size.width * progress;
    final progressBarRect = Rect.fromLTWH(0, 0, progressBarWidth, size.height);
    canvas.drawRect(progressBarRect, paint);
  }

  @override
  bool shouldRepaint(CustomPainter oldDelegate) {
    return progress != (oldDelegate as CustomProgressBar).progress;
  }
}

 

In this example:

  1. We create a CustomProgressBar class that takes a progress value as a parameter.
  2. In the paint method, we calculate the width of the progress bar based on the progress value.
  3. We create a Rect object to represent the area of the progress bar.
  4. Finally, we use the canvas.drawRect method to draw the progress bar.

Conclusion

The CustomPaint widget is a powerful tool for creating custom graphics in Flutter. By understanding the basics of the CustomPainter class and the various drawing methods provided by the Canvas object, you can unleash your creativity and build stunning visual experiences.

Additional Tips:

  • Optimize Performance: Use the shouldRepaint method to avoid unnecessary repaints.
  • Complex Graphics: For complex graphics, consider using paths and transformations.
  • Text Rendering: Use the TextPainter class for advanced text rendering.
  • Image Drawing: Use the canvas.drawImage method to draw images.

By following these tips and experimenting with the CustomPaint widget, you can create a wide range of custom graphics to enhance your Flutter apps.

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